Weekly Dev Log #25


Hey Everyone!

This week I worked on districts, and preparing the alpha to be played. I spent some time rewriting the engine behind the spinning overworld maps. Now this engine is much faster and can handle more particles, which allows me to make environmental effects, such as fire and smoke. It's important to be able to make these effects, because in the world lore the city is rioting and being destroyed. I also spent time on polishing the user interface and experience, for districts. Check it out:

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